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Rift Decay Timer on 02/26/2019 10:36 PM CST
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With the advent of faster travel and varying Death Sting's penalties (for decaying vs. departing), we've removed the double duration before decaying in the Rift. It was originally intended as a positive effect, but had turned into an unnecessary downtime.

GameMaster Estild
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Re: Rift Decay Timer on 02/27/2019 12:47 PM CST
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Could we get that as a flag instead? Sometimes it takes quite a while to rescue a poor dead Halfling in the Rift.

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A quick flick of Wyrom's wrist sends a dagger into flight!
The thorny barrier surrounding you blocks Wyrom's attack!
One of the vines surrounding you lashes out at Wyrom, driving a thorn into his skin! Wyrom flinches slightly.
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Re: Rift Decay Timer on 02/27/2019 08:09 PM CST
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Good call, thanks.
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