[ LOGIN | FORUMS HOME ]
play.net: Home · Mobile Mode · Go Play!
Mark as Read
Post Post
Isle of the Dead - Credits on 12/18/2011 09:59 PM CST
Links-arrows 1
Reply Reply
Just want to say thanks to everyone who participated in my storyline, Isle of the Dead. While it had a tough time gaining momentum, I think the climax and finale went pretty well. Was my debut storyline that was on a larger scale that took place in both instances (Prime and Platinum). And it was the first time I built an exclusive section of the game for a storyline. So it was really fun. Hope those who got to go to the isle looked at the surroundings and discovered some of the easter eggs and secrets. Also, the Fallen Corsair got remodeled and now belongs to Cidolfhus (as does the cart). Definitely impressed on how differently the storyline was pushed along between Prime and Platinum, as well! Now onto the credits!

NPCs and Creatures
Role Played By
Jarmonde (and Jarmond) GameHost Skhorne
Waesta GameHost Willoe
All Others GameMaster Wyrom


Permissions and Approvals
Area Approved By
Overall Storyline Permission GameMasters Kaikala, Isten, Izzea, Naionna, and Thandiwe
Forsaken Isle Rooms GameMaster Kaikala
QC GameMaster Alyias and Isten
Messaging and Concept GameMaster Wyrom


Just want to give a special shout out to those that plotted without GM intervention and added some extra flavor. The ending really was determined by you, the players (even though Vahmyr was killed). Big thanks to the GameHosts who jumped in, and to the players who interacted with them.

P.S. I swear I'm done killing off my merchants and NPCs for now, 2012 will be a new chapter for me in terms of NPC development, and it simply had to happen this way! Look forward to building new relationships with my new NPCs and merchants.
____
~Wyrom, ASGM
Host Manager
GameMaster Trainer
Honorary QCer

>>He has an arrow stuck in his left leg.
Reply Reply
Re: Isle of the Dead - Credits on 12/19/2011 06:19 AM CST
Links-arrows 2
Reply Reply
I've got to say I had a fantastic time with this storyline. It was well written and executed so a big thanks go to all that were involved. My only complaint, if I had one, was that it was short!

Greatly looking forward to more storylines on Four Winds.


Kudos to all the NPCs and PCs for great times,

-Jeremy, player of Kronius (who now must face a really pissed off Luukos)
Reply Reply
Re: Isle of the Dead - Credits on 12/19/2011 07:29 AM CST
Links-arrows 3
Reply Reply
I would just like to say that I enjoyed this. I thought Waesta and Jarmonde did a great job. I'm still very sad that Vahmyr had to die, though.
Reply Reply
Re: Isle of the Dead - Credits on 12/19/2011 08:45 AM CST
Links-arrows 4
Reply Reply
I'm amused by the fact that four GMs worked on it... but you had to get permission from more than that (5) to do it. :)

Then again, I'm easily amused....
Reply Reply
Re: Isle of the Dead - Credits on 12/19/2011 01:11 PM CST
Links-arrows 5
Reply Reply
I really liked the story as well. Had a great time with the ending and the visit to the Isle of the dead. Was really exciting. I think I missed out on what happened in the end though, the easter eggs of the island etc..as I was following the group/Vahmyr's instructions. Then I got stuck trying to paddle boats in the western waterway for 45 minutes. Can someone post what I missed at the end and how the story was resolved?

Gravely
Reply Reply
Re: Isle of the Dead - Credits on 12/19/2011 01:24 PM CST
Links-arrows 6
Reply Reply
>>My only complaint, if I had one, was that it was short!

Yeah, it was only 15 days long. The storyline had a tough time gaining interest. It wasn't until the second time the GameHost's NPCs showed up (in the jungle on the raft) did I see more player activity.

>>I'm still very sad that Vahmyr had to die, though.

Yeah, I'm sad to let him go. He was my second NPC I rolled up (Rawgur was my first). Most my merchants were "conceived" shortly after I cleared training when I started as a GameMaster. And because of that, many of them didn't really vary in personality or services they offered. So I wanted to start fresh for 2012, but I wanted to make sure it was a one-way street.

>>I'm amused by the fact that four GMs worked on it... but you had to get permission from more than that (5) to do it. :)

Oh, it was only me who was active during the storyline. Everyone else was permissions and approvals (I'm lumping QCing into approval, but technically, they are involved in the room building)! That should make you even more amused?

>>Prime and Platinum differences

I was asked what all was different between each instance and what easter eggs might have been missed. First, let me say, I put easter eggs everywhere. If I build an area, chances are I put little hidden things to find. You'll need to LOOK everywhere and try to interact with room objects. Ebon Gate for example had a ton, that I don't think many really found (I should post about it).

The water in the bucket on the Fallen Corsair has some hidden commands you can use on it. The rubble on the Forsaken Isle had a body trapped under it. That body was actually a pirate who was in the jungle the day Jarmonde and Waesta arrived, if anyone explored the jungle to try to find their ship. The peaches, bottles, and rum from the crates leave behind things once they are fully consumed. In the treasure pile at the end, the gold is engraved with two Xs, primitive way to tell how pure it was. The title of the storyline is a zombie reference (Day of the Dead, etc).

One of the big differences between Prime and Platinum was Platinum didn't have any real Luukosian conspiracy going on in the background by players, which in turn changed the climax of the storyline for Prime. For awhile in Prime, several players thought Cidolfhus was working against Vahmyr, when in reality, it was the other way around. In Platinum the mermaid possessed Vahmyr. In both instances, the jewel escaped the isle, which was not something I thought would happen. But in both instances, players gave the jewel up. I thought for sure a Luukosian or evil player would try to keep that! And there were a ton of minor differences that were just character specific things.

All said and done, it was a lot of fun.

____
~Wyrom, ASGM
Host Manager
GameMaster Trainer
Honorary QCer

>>He has an arrow stuck in his left leg.
Reply Reply
Re: Isle of the Dead - Credits on 12/19/2011 02:01 PM CST
Links-arrows 7
Reply Reply
>>I thought for sure a Luukosian or evil player would try to keep that!


That was Kronius' original intent, I was having a hard time trying to decide whether or not he would keep it for himself or give it back to Luukos. Retribution would have been fun, though.

All around a good time.
Reply Reply
Re: Isle of the Dead - Credits on 12/19/2011 02:06 PM CST
Links-arrows 8
Reply Reply
I blame Rolfard and his little imp! That bastard stole the jewel as we were offering it to Luukos!

>>"In essence, Spirit is always with me, but Judgement and Revenge will be my weapons in the end."
Reply Reply
Re: Isle of the Dead - Credits on 12/19/2011 03:04 PM CST
Links-arrows 9
Reply Reply
This was a very sad storyline. :( I was bummed.
Reply Reply
Re: Isle of the Dead - Credits on 12/19/2011 03:41 PM CST
Links-arrows 10
Reply Reply
I had a great time with this event and congrats on your first work of art. I thought it was interesting that the Isle of the Four Winds seemed to be moving at one point and thought several people RP'd that pretty nice. I also enjoyed the near end after we went through the portal and say Vahmyr die. All the speculation on what it meant and whether he was coming back as a winged zombie captain or not.

I only have a couple of points that were on the less than positive side. The swimming to the isle for me was a horrible experience. I could not swim with my armor on and it would not fit in my container(s). Someone dragged me or you actually moved me along. Not really sure which. After that when Cidholfus said to meet at the harbor, many of us were confused and not sure where to go. Many of us spent a long time on the pedal boats thinking that was the way back. After using a society ability to return, Cidolfus was basically saying good bye and I missed that entire last part. Clearer direction there, or Cid taking us back as a group might have been a little better.

Overall, it was an enjoyable time and I thank-you for your efforts. Can you tell us here what happened to the jewel after it killed Vahmyr? Also, anything that Cid might have said back at the harbor that might be continuing the storyline or closing it out?

Thanks,

Securain
Reply Reply
Re: Isle of the Dead - Credits on 12/19/2011 05:50 PM CST
Links-arrows 11
Reply Reply
>>Re: The Swim

I worried about the swim, but I did make sure it was a draggable area, and water-walking would also work. In the chaos to get to the isle, I made sure everyone made it onto the beach. It's something I'll make sure to offer other ways in if I should use a watery area.

>>Re: Navigation of the Isle of Four Winds

I am noticing that the IFW is pretty uncharted player territory still, and using anything outside the town seems to gain some negative feedback. With the new areas opened up, there are other ways back to the town outside the paddle boats, to my knowledge. But this is also something I will ponder about should I use the IFWs for any more plots and storylines. But I tend to use harder, out of reach places to do my things.

>>Ending

In Prime, the cursed jewel fused with Vahmyr's body. Several Luukosians stuck around after many passed through the portal and witnessed Vahmyr die with the jewel, which caused the gem to drop. Kronius grabbed the jewel and attempted to offer it back to the isle, but a demon (imp) grabbed it and took off. Some confusion happened with the Luukosians, but the ruins were filling with water, as the isle was sinking. They continued to stay, but everyone drowned and was whisked back to Mist Harbor. On the Fallen Corsair, Vahmyr's ghostly spirit stopped by in hopes to retrieve the jewel, which was given up, so he could take it beyond the Gate.

____
~Wyrom, ASGM
Host Manager
GameMaster Trainer
Honorary QCer

>>He has an arrow stuck in his left leg.
Reply Reply
Re: Isle of the Dead - Credits on 12/19/2011 07:43 PM CST
Links-arrows 12
Reply Reply
Thanks for the quick response on that stuff.

I know I don't visit IFW unless there is a merchant. Not in GoS so lack of hunting grounds is the primary reason there.

I gotta get better with my gods so I can better follow some of those storylines such as the Luukosians wanting the gem and such.

Thanks for letting us that missed it know what happened on the ship back at the harbor. Still a memory I will keep for a long time as I don't get to partake in these types of events often. For a brief moment, I had memories of the maiden voyage of the Dhu Gilliwak. But, it was only fleeting.

Thanks again!
Securain
Reply Reply
Re: Isle of the Dead - Credits on 12/19/2011 09:40 PM CST
Links-arrows 13
Reply Reply
Grand event.

In regards to the jewel, it was difficult not wanting it for myself (I mean if a God wants it, it's gotta be cool beans right?) but under duress my character felt Vahmyr, after his untimely sacrifice, was certainly the option better then the whispers of Luukosians or the little bat-winged creature on his shoulder, The Imp!

Rolf
Reply Reply
Re: Isle of the Dead - Credits on 12/19/2011 10:43 PM CST
Links-arrows 14
Reply Reply
It was interesting. And the decision was to the players, which made it neat, I hope.

____
~Wyrom, ASGM
Host Manager
GameMaster Trainer
Honorary QCer

>>He has an arrow stuck in his left leg.
Reply Reply
Post Post
Mark as Read